Monday, January 25, 2016

Version 0.3! A look back.

Beneath A Rocky Earth officially enters version 0.3 (still not yet released to the public).

In this version, code for the scenes has been improved. Objects are starting to get into swing, and a full renaming of the files and functions currently in place is underway for organization.

The aesthetic of the whole game has been improved, and while it may not be as professional looking as TiTs or FoE, I'm currently happy with what I've achieved for a noob.

 In light of reaching the fifth (aesthetic) iteration of the game, I'm posting a few of the pictures of the journey so far.


More than anything, I'd just like to say that if you're new to programming and you're thinking of making your own game, do it! That period of looking at a blank screen and not knowing what to do next passes soon enough, and most of beginner level programming is nothing more than googling every little problem and idea you have.



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